
Martial tradition: A exceptionnaly good getting your guns and unit ealier help a ton and having a turbo heroes that can play twice is icing on the cake Skilled diplomat C(in full MP) B if their is AI and no teams, the +300 diplomacy allow to make some mistakes be aggressiv and not get instantly raped by all the AI factions, influence cost reduction is nice but too limited.

Veteran tier B the 3 starting level allow to customise your commander and +15% exp help all your heroes and units to get their bonuses sooner. None tier D come on you really need your point somewhere else to not take any background?

I list stuff in A(excellent and maybe broken) B(good) C(meh) D (bad)

I would like your adivce on the commander perks and little info that are not told when you pick them.
